LootMogul, an AI-driven Web3 Gaming and E-commerce platform designed by athletes for athletes, has partnered with SuperWorld to empower athletes and fans in the metaverse.
SuperWorld is a virtual world that is mapped onto the physical world, allowing athletes and sports enthusiasts to generate, locate, and monetize content and experiences from any location on Earth.
LootMogul offers multiplayer blockchain mini-games, meta shops for athletes and brands, training academies, and digital collectibles that provide real-life incentives. The platform believes that the acceptance of Web3 will occur through gaming and e-commerce and recognizes the significant influence of sports enthusiasts, athletes, and corporations in achieving this goal.
Raj Rajkotia, the CEO and Founder of LootMogul commenting on the partnership, stated:
“We are very impressed with the SuperWorld platform and Hrish Lotlikar’s team to provide capabilities for the LootMogul community. This will be a huge step for us in entering the Virtual, Augmented, and Mixed Reality Web3 gaming space.”
Rajkotia added that LootMogul would be organizing in-person Web3 sports gaming events and featuring digital collectibles in partnership with SuperWorld. Additionally, the partnership will enable users to produce and discover user-generated Web3 content, similar to how Pokémon GO revolutionized the traditional gaming industry.
Hrish Lotlikar, Co-Founder & CEO of SuperWorld, stated:
“We are thrilled to partner with LootMogul, an innovative sports metaverse platform.”
According to Lotlikar, the partnership is in perfect alignment with SuperWorld’s goal of using immersive technology, Web3, and AI to connect individuals, brands, and experiences.
Lotlikar highlighted that the collaboration would enable athletes, fans, and brands to explore and participate in exceptional, immersive encounters and unlock new virtual and mixed-reality gaming opportunities from any real-world location on Earth. Lotlikar expressed confidence that the collaboration will set the stage for the future of sports and entertainment in the metaverse.
SuperWorld allows users to create, discover, and monetize 3D, 2D, and audio content in real-world locations via a virtual world that is mapped onto the physical world.
Furthermore, users can purchase virtual real estate anywhere on the planet and gain ownership in real-world locations, allowing them to activate monetization from various sources such as digital commerce, e-commerce, gaming, advertising, decentralized finance, and analytics, making them key stakeholders in these locations.
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